Direct volume rendering with physically based lighting using Exposure Render

Exposure Render is a CUDA based Direct Volume Rendering Application that applies progressive Monte Carlo raytracing, coupled with physically based light transport to heterogeneous volumetric data. Exposure Render enables the configuration of any number of arbitrarily shaped area lights, models a real-world camera, including its lens and aperture, and incorporates complex materials, whilst still maintaining interactive display updates. It features both surface and volumetric scattering, and applies noise reduction to remove the unwanted startup noise associated with progressive Monte Carlo rendering. The complete implementation is available in source and binary forms under a permissive free software license. This application and source code can be found at Google Code, or watch a video about this project on Youtube. Below is an example image, rendererd with Exposure Render

AttachmentSize
manix.png177.48 KB